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Mesh2Solid Beta

Fusion 360 add-in — turns a faceted mesh into a solid: roundings come back as true cylinders, cones, tori and spheres instead of thousands of triangles.

Download v0.3.5 ZIP, 880 KB

SHA-256: d912f6727cbaa1b3a471e1a6849e2bc7bc31719858c55ce4986ee21a753beeed

macOS (Apple Silicon) & Windows · Fusion 360 · free for personal use · beta — license (EULA) included

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What it does

Not every shape can be recovered — but simple parts work very well. Bores, pins, shafts, fillets, plain machined geometry: that is exactly what it is built for. Free-form surfaces, organic shapes and scan data are not — anything that does not fit a cylinder, cone, torus or sphere stays a planar face, so the body still closes, just without the analytic surface.

How to use it

  1. Run Mesh to Solid from Solid → Modify
  2. Select a mesh body — or leave the selection empty to pick an STL file instead
  3. Check the triangle count shown, and drag Reduce to left if the mesh is fine
  4. Set distance and angle tolerance (defaults: 0.05 mm and 2°), pick the shape types, click OK

Above 100,000 triangles conversion and import take minutes — the dialog warns and suggests reducing. The result reports how many cylinders, cones, tori and spheres were found, and says so if the body did not come out manifold.

Installation

Mesh2Solid is an add-in (not a plugin bundle) and goes into the AddIns folder:

macOS

  1. Quit Fusion 360
  2. Unzip and copy the Mesh2Solid folder to
    ~/Library/Application Support/Autodesk/Autodesk Fusion 360/API/AddIns/
  3. Start Fusion 360 — enable the add-in under Utilities → Add-Ins

Windows

  1. Quit Fusion 360
  2. Unzip and copy the Mesh2Solid folder to
    %APPDATA%\Autodesk\Autodesk Fusion 360\API\AddIns\
  3. Start Fusion 360 — enable the add-in under Utilities → Add-Ins

The detection core ships as a native library: macOS on Apple Silicon and Windows on x86-64. Intel Macs are not supported.