Mesh2Solid Beta
Fusion 360 add-in — turns a faceted mesh into a solid: roundings come back as true cylinders, cones, tori and spheres instead of thousands of triangles.
SHA-256: d912f6727cbaa1b3a471e1a6849e2bc7bc31719858c55ce4986ee21a753beeed
What it does
Not every shape can be recovered — but simple parts work very well. Bores, pins, shafts, fillets, plain machined geometry: that is exactly what it is built for. Free-form surfaces, organic shapes and scan data are not — anything that does not fit a cylinder, cone, torus or sphere stays a planar face, so the body still closes, just without the analytic surface.
- Real geometry, not a triangle cloud: A bore stays a bore — the add-in fits cylinders, cones, tori and spheres to the facets and builds a solid from them, so you can measure, fillet and cut against it like any other body
- Mesh body or STL file: Pick a mesh body in your design and the solid is added right next to it, mesh switched off. Pick nothing and you get a file dialog — the STL opens as a new document
- Choose what gets detected: Cylinders, cones, tori and spheres each toggle on and off; everything else becomes planar faces. Distance and angle tolerance decide how eagerly facets are merged into one shape
- Reduce first, recognise better: Fine meshes are slow and recognise worse. The built-in reduction slider runs Fusion's adaptive reduce before detection — on a test bracket 184k triangles down to 10k turned 46 shapes into about 90, and 35k faces into 3.5k
How to use it
- Run Mesh to Solid from Solid → Modify
- Select a mesh body — or leave the selection empty to pick an STL file instead
- Check the triangle count shown, and drag Reduce to left if the mesh is fine
- Set distance and angle tolerance (defaults: 0.05 mm and 2°), pick the shape types, click OK
Installation
macOS
- Quit Fusion 360
- Unzip and copy the
Mesh2Solidfolder to
~/Library/Application Support/Autodesk/Autodesk Fusion 360/API/AddIns/ - Start Fusion 360 — enable the add-in under Utilities → Add-Ins
Windows
- Quit Fusion 360
- Unzip and copy the
Mesh2Solidfolder to
%APPDATA%\Autodesk\Autodesk Fusion 360\API\AddIns\ - Start Fusion 360 — enable the add-in under Utilities → Add-Ins