Mesh2Solid Beta
Fusion 360 add-in — turns a faceted mesh into a solid: roundings come back as true cylinders, cones, tori and spheres instead of thousands of triangles.
SHA-256: 9be19c336f4218fa6afe72aec1d4e0010e9629819ab144505221ee81076b3513
What it does
Built for machined and 3D-print parts: bores, pins, shafts, fillets, chamfers, countersinks, threads. Whatever the mesh holds of those comes back as real geometry; curved regions that fit none of them (non-circular fillets, lofts, spline contours) become smooth freeform surfaces, and the rest stays planar. The body always closes. Organic shapes and scan data work, but end up mostly freeform.
- Real geometry, not a triangle cloud: A bore stays a bore — the add-in fits cylinders, cones, tori and spheres to the facets, with exact circle and arc edges, and builds a solid from them. Measure, fillet and cut against it like any other body
- Threads (Pro): Helical threads are rebuilt as helix faces on their ideal profile, run-out included. With Threads as Fusion threads they become plain cylinders with a Fusion cosmetic thread in the matching ISO metric size (class 6H/6g) instead; a thread without an ISO size keeps its helix faces
- Freeform where nothing else fits (Pro): Leftover curved facets become B-spline surfaces within the distance tolerance, so a logo contour or a lofted edge comes out smooth instead of as dozens of strips
- Mesh body or STL file: Pick a mesh body in your design and the solid is added right next to it, mesh switched off. Pick nothing and you get a file dialog — the STL opens as a new document
- Choose what gets detected: Cylinders, cones, tori, spheres, threads and freeform each toggle on and off; what is switched off stays planar. Distance and angle tolerance decide how closely a surface has to follow the facets
- Reduce very fine meshes: The built-in slider runs Fusion's adaptive reduce before detection — fine meshes take longer and are rarely more accurate
How to use it
- Run Mesh to Solid from Solid → Modify
- Select a mesh body — or leave the selection empty to pick an STL file instead
- Check the triangle count shown, and drag Reduce to left if the mesh is fine
- Set distance and angle tolerance (defaults: 0.05 mm and 2°), pick the shape types — all on by default — and click OK
Installation
macOS
- Quit Fusion 360
- Unzip and copy the
Mesh2Solidfolder to
~/Library/Application Support/Autodesk/Autodesk Fusion 360/API/AddIns/ - Start Fusion 360 — enable the add-in under Utilities → Add-Ins
Windows
- Quit Fusion 360
- Unzip and copy the
Mesh2Solidfolder to
%APPDATA%\Autodesk\Autodesk Fusion 360\API\AddIns\ - Start Fusion 360 — enable the add-in under Utilities → Add-Ins